Aug 6, 2015

Snow Crash: Cyberpunk Chaos Realm

Hiro Protagonist is a programer/hacker/greatest katana wielding avatar in the Metaverse/pizza delivery boy for the Cosa Nostra Franchise.

And he's definitely not Fry from Futurama. Hiro Protagonist is the protagonist hero of the cyberpunk novel Snow Crash.

When Hiro's routine delivery goes off the rails, he decides to change his career, and begins a partnership with a savvy skateboarding teenage delivery girl named Y.T/when Hiro's hacker friend Da5id falls victim to the Snow Crash drug, our Protagonist starts hackin' for clues/and inadvertently gets taken into game of high stakes cyber espionage – it's a hacker kind of day.


Neal Stephenson's narrative moves at the speed of light, and is as dynamic as its fictional world, fully realized with/Information banks/data mining and spy agencies/cybernetic upgrades/a virtual candy-land/corporate dominance/desertion from the natural commons/systematic buyouts/violent takeovers/and turf wars on a global scale: These are the features of the new world [diss]order found in Snow Crash. 

Strain vs Resistance

The novel is notorious for its visceral portrayal of a carved up/fractured 21st century America: where most of its territory is owned/occupied by private organizations, security firms, and autonomous freelancers with a knack for crime/hacking/extreme thrills. In this place the government maintains a fraction of its power – able to keep tabs on a small portion of society. Intertwined into the story is a full dose of Sumerian mythology/linguistics/anthropology/computer science/and good ol' religion.

There can be some roadblocks, such as the tidbits about Sumerian society, and its imprint on development of mankind. The meticulous detail slowed the pacing of the book, as Stephenson dug deep into the historical records to deliver a comprehensive account. Stilll the semi-intrusive history lesson works as a unique lore vehicle tying all the dangling bits together into one underlining story beat. Example: one of the fictional characters [a subroutine avatar called The Librarian], quotes Sumerian history, while comparing the ancient methods of saving and storing information as an early BIOS system

Digimortal

desktopwallpapers4.me/bcakhani
The novel's most memorable aspect is the Metaverse: A cyberspace conceptualized by interactivity of human beings, who are digitized and projected into virtual space in the form of avatars. [Think of the Sims, in Neo Tokyo] Within the Metaverse you can be/own/create/just about anything, but you gotta have the resources or know your way around the root programing. There are rules in place governing the stability of the system, but some individuals can influence the code directly: either by hacking, or by being the world's initial builders.

Not quite the Matrix; but more advanced than Habitat. To some, Metaverse is the Kubla Khan's pleasure dome. A digital dwelling occupied by freelance hackers, corporate data-miners, and the rich/famous – digitized to avatar form. To others, Mataverse is a cesspool of information, or a place to kick around for a bit. Worth noting, even in this made up reality, peoples' social standing tends to influence the detail of their avatar and rendering power of their cyber property.

And just like in some of today's video games, the level of meta-importance/skills tends to unlock more features. Example: Hiro's intimate knowledge of Metaverse root structure, endowed him with unmatched sword-wielding skills, which carry over into the real world. Practice makes perfect, and I doubt the mind's eye minds if its being flexed in virtual space or reality. Meta.

Byte Block

Ghost in the Shell by Masamune Shirow
Stephenson's Snow Crash is the illegitimate nineties upgrade of William Gibson's Neuromancer. Both books present a distorted technological dystopia; and, both have an underlining cyberspace theme that will stimulate any cyber-junkie or futurist. Although, Snow Crash has done a more amicable job of predicting the extent of augmented reality, and its affect on society. Neal coined many words and behaviors that made it into everyday use: googling, metaverse, data mining, crowdsourcing, continuous-connectivity – and my fave – wacky pseudonyms like Vitaly Chernobyl.

Timeless sci-fi works present solid futurist concepts, and offer insight of the future by studying history to captivate present-day readers. Snow Crash contains many futurist predictions that materialized in our reality (meaning the book aged well). Once Snow Crash enters your neurological pathways its viral strain will take hold, upgrading your imagination hundredfold: Start trippin'.


The good: Cerebral fiction to the core
The bad: Franchises took over [Demolition Man got it right!]
The ugly: The Raft [basically Kowloon City on water]

<<<^>>>





Mar 31, 2015

Muramasa: The Demon Blade, Hand-Drawn Pandemonium

Prepare to be spirited away into a pixel world of scheming Shogunate Lords, wandering samurai warriors, ninja clans, frenzied Demons and various scornful Gods, all warring over powerful swords known as Demon Blades.

Muramasa: The Demon Blade is an action-adventure hack-n-slash game, with a sheath full of Japanese mythology and lore. Every piece of scenery in this digitized wonderland was crafted with precise and vivid strokes: farmland hills burst from the screen with bold colours, dark bamboo forests hide secrets of their foggy caves, temples stand tall and unbowed, rivers of water teem with life, and trees sway with dreamlike movement.

It's very clear that the background artists were inspired by the 17th century impressionist masters, Hokusai and Hiroshige. Tokatsu, Eight Views of Hell, is a reference to the naming conventions used by both artists to indicate which “View” or place in Japan they were painting. And there's the more creative use of Hokusai's most famous piece of work The Great Wave at Kanagawa, which places your character directly on the boat – fighting a Kraken. Marvelous!

kotaku.com
There are two selectable characters: Kisuke – an amnesiac fugitive aided by a foxy spirit. And Momohime – a princess possessed by a cunning spirit of a swordsman known as Izuna Jinkuro. It does not matter which character you pick first, their paths intersect and funnel into several climatic endings. Luckily, both protagonists share the same controller scheme; by learning one, you'll acclimatize yourself to both.

The D-pad is used for movement: jumping, ducking, rolling and running. The buttons are mapped to attack, special techniques and item use. Holding down the attack button blocks, in this stance, combining the directional D-pad inputs activates blazing fast aerial strikes, upward slashes and powerful defense breakers. However, the true rulers of the battlefield are the Demon blades you forge. Depending on the equipped blade, you may command tornadoes, spiritual energy orbs, or execute various enemy grinding attacks.

Your repertoire of demon slaying tools will increase with each level-up and defeated foe. Each enemy has a distinctive look and attack patterns, that require a planned approach to fighting: some bosses need to be climbed to reach their exposed mantra, others have protective barriers, or are susceptible to more damage by deflecting their attacks. I don’t want to give away too much, but the spectacle of fighting a raging dragon within a thunderstorm will be imprinted on your psyche long after you shut off the game.

cnet.com
You'll even do a bit of cooking! Collecting recipes and using gathered ingredients, gives you a chance to make provisions. When not in combat mode, you can start a fire and throw a bunch of ingredients into a pot and boil/grill actual usable items that heal or give extra properties. It is refreshing to see such a simple approach for item procurement. Your character may even become too full if he/she eats a big meal, which will prevent them from using healing items for a set amount of time

The game has an easy learning curve, many save spots, and you can revive at the same screen you were downed. Or you can always level up your character, and seek out stat enhancing items to equip. There's also a nifty map system that overlays onto the screen to show you the level's layout and reveal points of interest.

Muramasa's soundtrack is very enjoyable too. The music has an unpredictable almost theatrical feel that surprises the listener by shifting in tone and speed. And features a unique blend of traditional Japanese music – lutes, flutes, violins, bells, precise rhythmic drum beats – and more modern, off the cuff, instrumentation: pulsating bass, rockin' guitars and bombastic electronic keyboard licks.


Because of the insane amount of time it takes to create moving hand-drawn artwork, the backgrounds are often reused in each of the various levels, along with many of the foes. You'll spend a lot of time running from left to right and vice versa. Stopping only for story tidbits, and to cook much needed rations. I also noticed some wonky balancing in the difficulty setting, most evident while playing as Momohime.

Unlike the backgrounds the characters are drawn in a style known as Chibi. And all in-game dialogue is in Japanese. If this is not your forte, this title may not be for you. Your loss. On a more dramatic note, getting the true ending will be a battle of determination, requiring the forging of all 108 Demon Blades. This means a lot of grinding and soul collecting (souls being the mojo of forging). I recommend using the Classic Controller!

neogaf.com
Those subtle flaws are overwritten by the game's smooth 2D animation, edgy design and perfect control. I would expect nothing less from the folks that made Odin Sphere and Dragon's Crown. Video games crafted with love and finesse such as this one are on the endangered species list. Make sure to snag them if you come across one. You will not regret it.


Last strike to the gusto, Classic games like Muramasa will increase in value – this has been proven with the resurgence of interest in retro video games – simply because interactive artworks need patrons to enjoy them.


Muramasa: The Demon Blade gets four promiscuous Kitsune spirits out of five. 

play it proud
 Developer: Vanillaware
Publisher: Ignition
Platform: Wii, PS Vita 
Released: 2009/2013 (Vita)
Genre: Action-Adventure, Hack-n-slash

Feb 12, 2015

Castlevania Symphony of the Night: One Enchanted Evening

If you're a fan of Castlevania, you probably know that talking about all the viable games in the canon is like reaching into a coffin full of sticky gummy bats: picking the best one may be time consuming and a bit sticky. 

The entire series has about 20 (quite similar) games, but only a few gems worth snagging.

There's a lot of 'vanias to mull over, but the one thing I always felt to be true is that the series is at its best when exploring an interesting castle via a clever map layout.

!!!

fantasyanime.com
This was my queue to finally dig into my retro video games box, and find the very first Castlevania that used an on-screen map to help players navigate a maze-like castle: A PS1 classic named Castlevania Symphony of the Night.

I placed my aged PS1 on a predetermined angle to properly load the game (that laser was always a bit finicky), excitedly slid in my copy of SOTN, and gently closed the disc cover (took me a few tries due to a sticky flap button).

But enough talk, let's have at this.

games.culturesite.org
Castlevania: Symphony of the Night is a 2D side-scroller first released in 1997, on the original PlayStation. The game differs a lot from its early classic installments, and is consider the best in the series, because of its open-ended design and infusion of RPG elements, that include exploration, leveling up, and a robust equipment system.

Strap your cloak on, and help Alucard (a dhampir), stop Dracula's eternal spite of mankind by banishing his demonic dad back to the realm of Daimakaimura. Ok, I'm overlooking several plot points and tidbits, but this is an adventure game after all, and as cool as the story is, it's all about "The Adventuring".

I haven't played this game in over 10 years, but its colourful graphics and smoothly animated sprites are just as impressive as they were in 1997. And as soon as the first musical crescendo signaled the beginning of the adventure, I was ready to delve into this retro goodness, once more (or for the sixth time, to be precise).

Groove that Stakes the Heart

The music contained within this game is legendary. When I heard it the first time, I paused the game to check if there was an entire orchestra shoved into my PS1. Moody. Melodic. Transcendent. The compositions are unique and unexpected, yet super refined. No filler here. Many of the tracks contain rocking guitar work, bouncing bass, enchanting violins, jazzy drums, gripping angelic choirs and subtle (and not so subtle) piano pieces.

This melange of instruments creates some of the wildest and most entrancing music ever produced for a video game. You'll find yourself wanting to pause in the various places of the castle just to hear the entire track play out. I wont jive more, just listen to my favourite track: The Tragic Prince. Do it!


Curiously, all the spoken dialog in the game sounds like it was recorded inside a cone-shell placed at the bottom of a large decrepit dresser. I'm not sure where the producer found the English voice talent, but the spoken dubbing is seriously comical. Luckily, there isn't a lot of voice-overs in the game. And none of the sound FX share the same issues (woo!).

Candlelight Fantasia

The game's graphics are on par with the music: SOTN creators meticulously crafted every inch of the castle with incredible attention to detail. Every room and area of Dracula's Castle feels and looks different. Although many of backgrounds are 2D and hand-drawn, many of the architectural textures have pronounced depth and are so articulate they almost look photo-realistic.

The backgrounds are filled with all manner of Gothic relics, statues, odd contraptions, ghastly trinkets and memorable architecture. I cannot think of another 2D game where I would stop playing just to examine a painting, a piece of furniture, or just take in the symmetrical nature of the stage props. Many outer rooms also extend beyond the actual field of play, to reveal rooftops held by angelic statues, inner-workings of machines, or hanging skeletal remains of previous adventurers. Neat.

Because this game came out at the pinnacle of the early 3D craze, the developers did render certain objects in 3D, but the end result was a bit lackluster and quite unnecessary since 95% of this game was hand-drawn. Although effects such as the scrolling sky found in the Royal Chapel stage, and the river of flowing lava in the Catacombs, add a flavorful dimension to the game, and complement the 2D art quite nicely.

game-cinema.ru
 Bloodstained Lineage

At first, Alucard won't have immediate access to many areas of the castle, but as you level him up and explore, more of the map will reveal itself to you. Still, many items are cleverly hidden requiring you to examine your surroundings closely. Wooden plank blocking the way? Lure an explosive barrel hurling skeleton. Background gears sound strange when hit? Try locking them with repeated attacks. There's an inconspicuous looking-glass atop of a tower? Well... look through it! And don't forget to break odd-looking walls!!

The castle may seem like a jumbled mess, but after an hour spend inside the devil's dwelling, you'll find yourself wanting to explore every inch of the game. And the rewards for doing so are well worth the effort. Items. Items. And items. Listing all the weapons, armour, and trinkets would take an entire span of this review, so I'll only mention a couple curiosities: A sword that summons undead warriors, a cape that turns Alucard semi-invisible, and shoes that discretely increase his height (?).

There are also some unique finds, which will allow Alucard to morph into a wolf, a bat, and take form of a mist cloud. Several Familiars will join the fight (providing that you'll find them): a faerie, that debuffs Alucard's negative stats and heals him; a little mischievous devil, with a flair for elemental attacks; a living sword which floats around, always poised to attack; a ghastly skull and a little cute bat.

destructoid.com
Of Dhampirs and Men

Alucard can equip a shield in one hand and a sword/mace/brass knuckle in the other. He can also put on stat-increasing/element resistant items in the form of capes, masks, armour, helmets, and numerous rings. Being a bad-ass half-vampire, he can also perform secret techniques that range from feeding on spilled blood for a quick HP regen, teleporting in a column of fire, to blatantly sucking life energy from his opponents. (Soul Steal for the win!)

Dracula's castle is truly an occult bazaar full of strange critters and monstrosities: demonic knights, possessed marionettes, poltergeist swords, merman, flea-men, ghastly goblins, elemental spirits, slimes, and many more – it's a compendium of evil mythological lore made real by crafty Japanese game-makers. Some of the bosses are truly stunning, and are so huge that the screen cannot contain their sprites. 

Special mention must go to Granfaloon aka The Legion (a gigantic sphere made entirely of ghastly nude bodies), and Galamoth (an armour-clad supernatural behemoth that attacks with electricity).

taringa.net
I could go on, but the delights of this game are best when tasted on your own. Go on, play this 2D Danse Macabre before it vanishes along with the fading moonlight.


Castlevania: SOTN gets five majestically howling Wargs out of five.



But wait! Just when you think it's all done, there's another Castle that literally 'inverts' the gameplay!!!

I'll let you figure out that one.

Also, Alucard is Dracula spelled backwards... you may leave now, no need to thank me.

shake it off!


Developer: Konami
Publisher: Konami
Platform: PlayStation, Sega Saturn, PS3, Xbox 360, PSP
Released:1997
Genre: Action-Platformer-RPG

Jul 5, 2014

Shovel Knight: A Pristine Pixel Crown

If I asked you, what's the best 8-bit game, what would you say? Castlevania? Mega Man 2? Both are classics, no doubt. But. The best 8-bit game by far is Shovel Knight

Never heard of it? That's because the game just recently came out. A brand new 2D adventure that's guaranteed to flicker your pixelated love pump. Start rotating those thumbs, you'll need 'em to be primed.

Shovel Knight is a 2D action-platformer, made to resemble old 8-bit games of yesteryear. In an industry that rotates triple-A games like used up socks, this may seem like madness. Yet one company (Yacht Club Games) dared to dream in pixels, and launched an ultra successful Kickstarter project that has materialized the most talked-about game of 2014.

taringa.net
Seeking treasure to unearth, Shovel Knight and his companion Shield Knight have entered the Tower of Faith. While exploring the tower, the two knights become spellbound by a powerful dark amulet. Moments later, Shovel Knight awakens without his comrade.

What's a noble to do, but ready his shovel and brave the challenges ahead!

The graphics are sharp and vibrant. And the sprites – while pixelated – are surprisingly clean and detailed. The colour palette mirrors Nintendo's entire range of bustling 53 colours, with about 12 colours displayed at a time. Add some solid parallax scrolling for depth, and you got a game. A game that is not about the graphics; but about depth of gameplay, and a renewed crusade for innovative play mechanics.

It's all about the soul within it the armour: remember that, all you future squires.

There are shops to visit, castles to storm, and errands to solve. Doted across the mini map are numerous locals in need of good ol' shoveling. Each castle is home to a unique knight, that must be dethroned to progress farther. But getting to the last screen is no easy task, perils are everywhere. The jumps need to be timed PERFECTLY, enemies need to be utilized as living platforms, magic needs to rationing, and bonus abilities have to be unearthed to make progress a bit easier -- this game's everywhere you wanna be.

wired.com
You're not considered a gamer until you've balanced yourself while bouncing on a moving gear, just to execute a perfectly timed vault over a chasm, while phasing through that one flying foe that's about to ram you into a pit. Luckily, there are many useful skills/items to purchase and find: fireball wand, a rustic gear platform, arcing anchors, rolling blob balls, and several armours to craft. While the game is challenging, it's never unfair, because every time you perish you only loose a portion of cash – which can be recovered, providing you make it back to reclaim it.

The game's world is filled with quirky characters, who spout offbeat lines, making you smirk every time a text box pops up. The writer has a flair for penmanship, unleashing streams of text that flood your cerebellum with goodness. Chatting with an NPC is never dull. On par with the writing, are the lovable characters: anthropomorphic horse maidens, goat scholars, frog gentlemen, twisted tree-bards, propeller wearing mice, shifty ghosts and sleepy yellow dragons! It's a strange brew of men and beasts, oh so delightful.

indiepitome.com
The Boss Knight encounters are very a la Mega Man: with foes unleashing patterned onslaughts, which can only be quelled by practiced counter-attacks. I don't want to give away too much, but this game will demand that you remember your repertoire of moves quickly. It's quite amazing how much personality is contained within all those pixelated sprites. And since ROM is not an issue, the game contains a fair amount of lengthy content, and lots of chiptune music that will shovel its way into your groove veins.

Shovel Knight pays homage to the glorious and memorable games of your youth, and unlocks that special time and place you've stored away inside a nostalgia box. The game reanimates that perfect freeze-frame in time, where you're pulling on the controller as if it's going to extend your jump trajectory. Or that moment when you have finally managed to defeat the last boss, and you're stomping about the basement, joyous and victorious, at 2 am.

This clever title latches onto that youthful magic, and asks only to be enjoyed wholeheartedly and repeatedly. And what it gives back is totally wonderful: A continuation of the best time of your life. I tip my golden chalice, and wish for all the Lord Knights to return once more.

Shovel Knight gets five jewel-encrusted shovels out of five.

Developer: Yacht Club Games
Publisher: Yacht Club Games
Platform: 3DS, Wii U, Windows, OS X, Linux
Released: 2014
Genre: Action-Platformer

You'll Dig It!
 

Apr 29, 2014

Meaningful Video Game Soundscapes (Reloaded)

I feel Winter's icy hammer dissipate. A tempting song-bird heralds the oncoming Spring, inviting me to open my door and feel the warmth of the solar star called Sol.

The mustiness of my abode fades, and a soothing nostalgic score energizes my soul. Here's something to move and groove you: Another auditory video game venture for y'all.

Slap that tape in and enjoy the Call!

-Einhander-


Want something to really fire up the night? Give this techno-infused beast a nibble of your ear. This soundtrack will hurl you across the vacuum of space. And spin you like a cocaine-induced, profusely sweating pilot, who's about to permanently stamp Earth with his falling ship.

-Killer Instinct-

  

Now here's something that does not come to fruition too often: A completely original score that manages to fuse metal, rock, techno, and pop into one degenerate and catchy CD. The Killer Cuts CD only came with the SNES Killer Instinct game, making this OST a "Rare" find.

-Axelay-


This game is one of my all-time favourite scrolling shooters. Once I heard the music in this game, my eardrums immediately imprinted its catchy, sci-fi, robotronic, tunes. And ever since that time, I wake up hearing Colony... (Here's Axelay reviewed!)

-Sonic the Hedgehog 2-


I does not matter what musical genre you relish, this is one of those wicked fun OSTs that will make your backbone spin and slide. Also, look at that grinning Dr. Robotnik trying to squeeze the last glorious note out of the game box.

-Doom I&II-

 

Bad-ass games with brutal soundtracks. 
Satan says: ROCK ON!

There you have it, this is my collection of  timeless video game tunes. Listen to the glory and passion of trendsetters who left scores of great beats for all generations to hear. Enjoy, and check out my original Meaningful Video Game Soundscapes post.  

vgjunk.blogspot.com

Mar 13, 2014

Growing Up Gamer: From Bits to Infinity

I'm leisurely lounging on my couch, enjoying a laid-back Saturday afternoon. Sipping some juice. Playing Super Mario World. Letting my mind wonder in 2D lands. And an unexpected ring-tone tugs my awareness back to reality.

A quick glance at my surroundings confirms there's nobody home but me. I lift the nettlesome receiver.

“I got the game!”
 “... Which game?”
“You know which game, bring your controller now!”
“... You got Street Fighter II, no frigging way!”
 “Yes! And you need to come now!”

My shoes fly onto my feet, 20 seconds flat. I'm out the door, zipping pass the elevator, almost plummeting down the stairway. Two minutes from the time I put down the phone, I'm already at my friend's house plugging my controller into his Super Nintendo. Grinning excitedly because of the upcoming PvP match.

It Began on the Streets 

nintendo.wikia.com
The next two months are spent studying eight unique road warriors, and mastering their intricate thumb-scraping moves. The year is 1992. A decade that was my wondrous entry into the worlds of video games. My initial system of choice: Super Nintendo (with Super Mario World already packed in).

Time was abundant those days, my friends and I would rent games and play them until dawn. Always scouring our neighbourhoods for obscure video game and VHS rental shops – and there ware many. If you wanted to try newly released games, you'd have to hit up The Arcades: Places know as inclusive covenants of amicable characters with diverse gaming skills and knowledge. A lot of gamers I know -- and later became friends with -- I met at the arcades, and the various anime clubs that were slowly popping up around town.

The only way to get gaming news back then was by spending allowance money on the monthly Game Pro/EGM Magazine. And if you were interested in imported games, anime, and comic books, the 'zine of choice was the legendary GameFAN Magazine. Between browsing magazine shelves of our local Scrum Mart, and frantic joystick bashing at the local arcades, we still found time to watch every episode of Video Arcade Top 10, and Game Nation. Yeah, TV was the only way to siphon gaming related news. Radical.

Launched Into Space 
 
evilgeeks.com
Time rolled on, and so did technology. In mere four years 16-bit consoles jumped from 32 to 64-bit. Games became larger, more encompassing, and rich in content. Despite the hasty technological progress, gaming was still considered something only odd nerdy people did. Until the first ever commercial for a video game was shown in movie theatres: Final Fantasy VII.


This Square Enix title summoned a hype of Bahamut proportions. Now, everyone was talking about video games. No doubt, gaming was clearly becoming a mainstream hobby. The release of Hallo on the original Xbox only solidified that fact – and brought reluctant PC gamers to the console market. Microsoft and Sony—with its PS2—continued dominating the gaming industry. Developing and releasing a plethora of wicked and awesome games.

With the advent of the Internet, online capabilities finally descended onto home consoles. Playing video games was no longer an experience shared with a handful of dedicated friends; gaming has gone global. The Big Three: Xbox360, PS3, and Nintendo Wii, were the precursors of change. And each gaming system evolved from a gamer-only platform, to inclusive family-friendly entertainment hubs.

And Latched Onto Our Souls  

giantbomb.com
When playing recent Gen8 super machines, it is clear that gaming has ingrained into our habitual behaviour. Instant access to online sharing tools, integration of relevant social media platforms, reworked iterations of established titles, and we are primed to blast off into digital realms yet uncharted. A new level of collective gaming is now stimulating our synapses. We are witnessing a creation of a new limitless cyberspace horizon.

But after a dramatic all-night session of online play, I sometimes reminisce about the simpler time. A time when being a gamer meant you were confined to a basement room. A game-filled hideout where only a handful of your nerdy friends would want to visit. Very few people understood your hobby, and even fewer knew the difference between a Sega Genesis, and a Super Nintendo. And you were glad for it. Here is one last CHEER to the wonder and fun of Retro Gaming!


GAME ON!





Feb 12, 2014

Pandora's Tower: Emotion and Beauty Caught in a Storm

Wound of a World 
Patched by 13 Towers 
Floating Above a Void 

One Brave Knight 
One Distressed Soul 
Once Upon a Time...

Curse of the Flesh Must be Resolved

Pandora's Tower feels like an old-style epic that focuses on character development as much as it does on action. The two main protagonists are Aeron: a young man who is tasked with conquering beastly masters of thirteen mysterious towers; and his cursed childhood friend Elena: a girl who needs to consume the masters' flesh to rid of her curse.

This is may seem like a creepy premise for a game, but it works because of the evolving relationship between Aeron and Elena. What begins as friendship evolves into a relationship, finally flourishing into love. And this love motif is not some forgetful notion to be used as a mere narrative drive, it's actually ingrained into the gameplay.

Beauty Distressed 

1up.com
When not exploring the towers, Aeron is able to talk with Elena. By exchanging some kind words with the lovely maiden their relationship grows, which influences the type of ending you'll get at the end of your journey. Just like real life, having a good report with a girl is pivotal to character development.

How far the couple's bond extends dependents on several neat features: By conversing, selecting the right responses, and sharing information the two lovers sooth and confine each other. Any item in Aeron's possession can be given as a gift -- although, Elena is not interested in weaponry or weird items. She prefers lovely trinkets such as rings, broaches, or household items, which she'll often use to spruce up their hideout.

The towers provide many items that can be turned into useful equipment and fancy gifts. And Mavda, the eccentric merchant woman who carries her monstrous husband inside a large cauldron strapped to her back, is always ready to lend a hand -- at a reasonable price of course. What's neat about the game is that Elena wears her gifts around the hideout, and if you let her curse get too far, her abrupt transformation into a ghastly being will break the items.

Glory of the Chain 

gamepodunk.com
During frequent visits to the towers the focus is action, searching, and monster slaying. To combat the hostile critters of the towers, Aron can be equipped with various weapons, armour and helpful trinkets. The youth's main tool of combat is an enchanted Oraclos Chain, which can be used to bind, pull, and tear all foes. The chain is also spiritually linked to Elena, and shows how far along her curse is progressing, wait too long and beauty shifts to beast.

By aiming the Wiimote at specific objects an "O" icon appears, enabling you to interact with them by using the chain. The stages are made for fast movement, and offer plenty of opportunities for fulfilling platforming and swinging action. While aiming, the game slows down, allowing for swift targeting of specific parts. Enemies can be bound to objects, or to each other to link their life points, and be disarmed from armour or weapons.

During boss encounters, the chain's mechanics really shine. To avoid being swept into a hellish inferno, Aeron must cling onto a cavernous ceiling, and wait until a gigantic molten master surfaces to tear at its flesh. When facing the plant-like master, the chain is used to pull the boss to prevent it from healing in the sun light. I don't want to give away too much, but trust me, each encounter with a master is memorable and innovative.

Towers of Wonder; Sounds of Doom; You Will Return

rpgfan.com
Visually Pandora's Tower is one of the best looking Wii titles available. The textures are smooth, the colours are bright and bold, and each of the towers has challenges unique to its surroundings and constructs. Running around, you'll often loose yourself in the emotive atmosphere of this game. The two recurring issues I had with the overall design, was not being able to control the camera, and noticing reused sections/rooms throughout the towers.

The score for this game is of highest quality. Fully orchestrated, and clearly based on classical opera compositions of grand master composers like Franz Liszt and Caccini. The symphonic arrangements in this game will take you to euphoric highs. Just listen to this Boss Theme. It kind of sucks that the tracks get reused a bit throughout the adventure. And I really wish there was more classical music similar to this score in more games.

The game's world has a very rich back-story that you'll piece together by reading tomes about the towers, conversing with Mavda, and witnessing Elena's vivid visions. There are many subtle, political, and religious overtones that complement the game's focus on turmoil and destiny. And I enjoyed the parallels between a world that's about to be torn apart by war, and the healing bond of youthful love.

It's worth noting that after beating the game once, you'll gain access to more rooms and items, which will help you get the best ending, if you did not do so the first time around.

Just like Pandora's Box, Pandora's Tower was destined not to be played with. However, because of some dedicated North American fanfare Nintendo's decision not to localize the game for the American audience was overturned. Thanks to the fine people who spoke up, we can all witness Aeron's resolve to keep his lover from loosing her humanity to the hungry beast within.

Pandora's Tower gets 92 sturdy chain links out of a 100. 

Developer: Ganbarion
Publisher: Xseed Games
Platform: Wii
Genre: Action RPG
Released: 2013

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