Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Dec 31, 2015

Alien Isolation: A Tense Terror Trip

The Alien brand has been slowly eroding over the years. Even Ridley Scott's Prometheus -- a pseudo Alien prequel -- failed to jar the alien critter back from its slimy egg sack; but, just as our favorite chest-busting Xenomorph was about to become space dust, Creative Assembly stepped in and brought the franchise back from the brink.

The Darkness has Bite

Chronologically, Alien Isolation takes place 15 years after the events of the first movie. And puts you inside a jumpsuit belonging to protagonist Amanda Ripley, who is following a trail of her missing mother Ellen Ripley. A trail that leads her to Sevastopol space station.

Playing Alien Isolation is all about using wits, because you will be thrown into really sticky situations with low probability of survival. Forcing you to avoid, hide, and craft items from gathered scraps to endure the stalking terror loose on the station. This time, there's only one Alien creature roaming about, so the confines of a space station are a perfect setting to call upon your childhood's hide-and-seek skills -- which hopefully you refined during many recesses.

Sevastopol’s corridors, living and working areas, machine shops and commercial spaces all pay homage to the 1979 Alien movie sets. Every piece of the hull and machinery on Sevastopol is tangible, and seems to have purpose along with that lived-in feel. The station's rooms and corridors are abuzz with lights, panels and other tiny components. The walls are retrofitted with scuffed padding, many (many) analog monitors, and flashing trinkets: all rendered and lit with meticulous attention to detail.


The Menu is You

Details be damned tho, as every corner, vent, or shadowy corridor may hide the lethal Alien creature. It stalks. It hears. It reacts. This is one creep you do not want to come face-to-jaw with.

The Alien's specialty is hunting, and it does this well. Make too much noise by engaging Sevastopol’s crew in combat, or run exposed for too long, and the snapping jaw of doom will descent upon you. To even out the odds, you can craft nifty gadgets from found junk. Noise makers, smoke grenades, explosives and Molotov cocktails, can be your saving grace, providing you find a safe spot to start the crafting process.

Which is tricky, as there's danger all around: distraught crew -- synthetic and living -- and of course the vigilant Alien. To evade your pursuer(s), using the many hiding spots found within the environment is a must. The feeling of claustrophobia is uncanny at times, most felt when you're stuck inside a locker waiting for the creature to leave the room, listening to its snarls and gnarls while it prowls around the deck with heavy foot.

While the variety of defensive and offensive weapons and gadgets is great, I found that I ignored half of my built inventory in favour of a flamethrower (sweet melty goodness), noisemakers, and an electrical stun baton, which I used to dispose many pesky cybernetic synthetic servants (I legit hate those things). To be fair, the small pool of used weapons was mostly due to my sneaky approach, combined with lots of slow movement and motion detector use.

Those crude devices add a wicked cruelty to the game, while stressing one simple fact: The Alien cannot be killed, it can only be avoided or delayed. Fail to do one of those actions, and you’ll be a victim of a gruesome fatality and swiftly witness the final black curtain.


The Grand Design

Play long enough, and you may start to feel a strange kinship to the Alien, feeling its presence in adjacent rooms. This is probably because of how the game's design subtly forces you always keep an eye out on the motion detector, and the creature itself. While you won’t be holding hands with your adversary Ico and Yorda style, you’ll often think, “Where’s that slimy bastard?”

To ease progress, you can play around with the station’s rewiring system to activate or deactivate door locks, turn off cameras and mess about with other essential systems -- which rewards a more exploratory approach to get from point A to point B. I really enjoyed how the music changed in intensity and tone, depending on the severity of the situation, and the proximity to the creature. Perfectly echoing the mood of various memorable scenarios, through the use of subtle violin work or screeching chaotic arrangements.

Many terminals can be found and accessed for a quick dose of informational tidbits. Since the game is more about immediate survival, the backstory is somewhat disproportionately peppered throughout the game, requiring effort on your part to be read by finding crew logs and databanks. This asymmetrical approach to storytelling won’t win AI any praise for intricate lore, but it does work within the context of a survival theme.


 Zero-G Terror

Newcomers may find the game a bit difficult at times. I’m no novice gamer, yet I still got stuck on few notoriously annoying spots, where many repeats were necessary. But if you endure, many awesome moments will surprise and entertain you. This is the only game I know where you need to look around while interacting with computers and during saving, because something can get a hold of you any time. Freaky. But it’s all part of the game’s staple tense atmosphere.

If you're looking for a game where you need to outwit your enemies through a more methodical approach, Alien Isolation will deliver a tense encounter of the terrifying kind. H.R.Giger's Alien creature is one of the most recognizable movie monsters of all time. In fact, I place it among the classics like Frankenstein's Monster and The Creature from The Black Lagoon


Every aspect of the game gels well: the scenarios are awesome, the tension never lets up, and the gameplay injects a serum of unique experiences not to be forgotten. Finally, the Alien franchise has made a memorable imprint on the videogame market. And is available for almost every platform! Careful, once you strive to survive in outer space, you may never return (in one piece). 


Alien Isolation gets five bloody chest-bursting xenomorphs out of five.

Developer: Creative Assembly
Publisher: Sega
Platform: PS3/4, PC, Xbox One/360, Linux, Mac
Released: 2014
Genre: Survival/Horror 

Apr 29, 2014

Meaningful Video Game Soundscapes (Reloaded)

I feel Winter's icy hammer dissipate. A tempting song-bird heralds the oncoming Spring, inviting me to open my door and feel the warmth of the solar star called Sol.

The mustiness of my abode fades, and a soothing nostalgic score energizes my soul. Here's something to move and groove you: Another auditory video game venture for y'all.

Slap that tape in and enjoy the Call!

-Einhander-


Want something to really fire up the night? Give this techno-infused beast a nibble of your ear. This soundtrack will hurl you across the vacuum of space. And spin you like a cocaine-induced, profusely sweating pilot, who's about to permanently stamp Earth with his falling ship.

-Killer Instinct-

  

Now here's something that does not come to fruition too often: A completely original score that manages to fuse metal, rock, techno, and pop into one degenerate and catchy CD. The Killer Cuts CD only came with the SNES Killer Instinct game, making this OST a "Rare" find.

-Axelay-


This game is one of my all-time favourite scrolling shooters. Once I heard the music in this game, my eardrums immediately imprinted its catchy, sci-fi, robotronic, tunes. And ever since that time, I wake up hearing Colony... (Here's Axelay reviewed!)

-Sonic the Hedgehog 2-


I does not matter what musical genre you relish, this is one of those wicked fun OSTs that will make your backbone spin and slide. Also, look at that grinning Dr. Robotnik trying to squeeze the last glorious note out of the game box.

-Doom I&II-

 

Bad-ass games with brutal soundtracks. 
Satan says: ROCK ON!

There you have it, this is my collection of  timeless video game tunes. Listen to the glory and passion of trendsetters who left scores of great beats for all generations to hear. Enjoy, and check out my original Meaningful Video Game Soundscapes post.  

vgjunk.blogspot.com

Mar 13, 2014

Growing Up Gamer: From Bits to Infinity

I'm leisurely lounging on my couch, enjoying a laid-back Saturday afternoon. Sipping some juice. Playing Super Mario World. Letting my mind wonder in 2D lands. And an unexpected ring-tone tugs my awareness back to reality.

A quick glance at my surroundings confirms there's nobody home but me. I lift the nettlesome receiver.

“I got the game!”
 “... Which game?”
“You know which game, bring your controller now!”
“... You got Street Fighter II, no frigging way!”
 “Yes! And you need to come now!”

My shoes fly onto my feet, 20 seconds flat. I'm out the door, zipping pass the elevator, almost plummeting down the stairway. Two minutes from the time I put down the phone, I'm already at my friend's house plugging my controller into his Super Nintendo. Grinning excitedly because of the upcoming PvP match.

It Began on the Streets 

nintendo.wikia.com
The next two months are spent studying eight unique road warriors, and mastering their intricate thumb-scraping moves. The year is 1992. A decade that was my wondrous entry into the worlds of video games. My initial system of choice: Super Nintendo (with Super Mario World already packed in).

Time was abundant those days, my friends and I would rent games and play them until dawn. Always scouring our neighbourhoods for obscure video game and VHS rental shops – and there ware many. If you wanted to try newly released games, you'd have to hit up The Arcades: Places know as inclusive covenants of amicable characters with diverse gaming skills and knowledge. A lot of gamers I know -- and later became friends with -- I met at the arcades, and the various anime clubs that were slowly popping up around town.

The only way to get gaming news back then was by spending allowance money on the monthly Game Pro/EGM Magazine. And if you were interested in imported games, anime, and comic books, the 'zine of choice was the legendary GameFAN Magazine. Between browsing magazine shelves of our local Scrum Mart, and frantic joystick bashing at the local arcades, we still found time to watch every episode of Video Arcade Top 10, and Game Nation. Yeah, TV was the only way to siphon gaming related news. Radical.

Launched Into Space 
 
evilgeeks.com
Time rolled on, and so did technology. In mere four years 16-bit consoles jumped from 32 to 64-bit. Games became larger, more encompassing, and rich in content. Despite the hasty technological progress, gaming was still considered something only odd nerdy people did. Until the first ever commercial for a video game was shown in movie theatres: Final Fantasy VII.


This Square Enix title summoned a hype of Bahamut proportions. Now, everyone was talking about video games. No doubt, gaming was clearly becoming a mainstream hobby. The release of Hallo on the original Xbox only solidified that fact – and brought reluctant PC gamers to the console market. Microsoft and Sony—with its PS2—continued dominating the gaming industry. Developing and releasing a plethora of wicked and awesome games.

With the advent of the Internet, online capabilities finally descended onto home consoles. Playing video games was no longer an experience shared with a handful of dedicated friends; gaming has gone global. The Big Three: Xbox360, PS3, and Nintendo Wii, were the precursors of change. And each gaming system evolved from a gamer-only platform, to inclusive family-friendly entertainment hubs.

And Latched Onto Our Souls  

giantbomb.com
When playing recent Gen8 super machines, it is clear that gaming has ingrained into our habitual behaviour. Instant access to online sharing tools, integration of relevant social media platforms, reworked iterations of established titles, and we are primed to blast off into digital realms yet uncharted. A new level of collective gaming is now stimulating our synapses. We are witnessing a creation of a new limitless cyberspace horizon.

But after a dramatic all-night session of online play, I sometimes reminisce about the simpler time. A time when being a gamer meant you were confined to a basement room. A game-filled hideout where only a handful of your nerdy friends would want to visit. Very few people understood your hobby, and even fewer knew the difference between a Sega Genesis, and a Super Nintendo. And you were glad for it. Here is one last CHEER to the wonder and fun of Retro Gaming!


GAME ON!