Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Feb 12, 2015

Castlevania Symphony of the Night: One Enchanted Evening

If you're a fan of Castlevania, you probably know that talking about all the viable games in the canon is like reaching into a coffin full of sticky gummy bats: picking the best one may be time consuming and a bit sticky. 

The entire series has about 20 (quite similar) games, but only a few gems worth snagging.

There's a lot of 'vanias to mull over, but the one thing I always felt to be true is that the series is at its best when exploring an interesting castle via a clever map layout.

!!!

fantasyanime.com
This was my queue to finally dig into my retro video games box, and find the very first Castlevania that used an on-screen map to help players navigate a maze-like castle: A PS1 classic named Castlevania Symphony of the Night.

I placed my aged PS1 on a predetermined angle to properly load the game (that laser was always a bit finicky), excitedly slid in my copy of SOTN, and gently closed the disc cover (took me a few tries due to a sticky flap button).

But enough talk, let's have at this.

games.culturesite.org
Castlevania: Symphony of the Night is a 2D side-scroller first released in 1997, on the original PlayStation. The game differs a lot from its early classic installments, and is consider the best in the series, because of its open-ended design and infusion of RPG elements, that include exploration, leveling up, and a robust equipment system.

Strap your cloak on, and help Alucard (a dhampir), stop Dracula's eternal spite of mankind by banishing his demonic dad back to the realm of Daimakaimura. Ok, I'm overlooking several plot points and tidbits, but this is an adventure game after all, and as cool as the story is, it's all about "The Adventuring".

I haven't played this game in over 10 years, but its colourful graphics and smoothly animated sprites are just as impressive as they were in 1997. And as soon as the first musical crescendo signaled the beginning of the adventure, I was ready to delve into this retro goodness, once more (or for the sixth time, to be precise).

Groove that Stakes the Heart

The music contained within this game is legendary. When I heard it the first time, I paused the game to check if there was an entire orchestra shoved into my PS1. Moody. Melodic. Transcendent. The compositions are unique and unexpected, yet super refined. No filler here. Many of the tracks contain rocking guitar work, bouncing bass, enchanting violins, jazzy drums, gripping angelic choirs and subtle (and not so subtle) piano pieces.

This melange of instruments creates some of the wildest and most entrancing music ever produced for a video game. You'll find yourself wanting to pause in the various places of the castle just to hear the entire track play out. I wont jive more, just listen to my favourite track: The Tragic Prince. Do it!


Curiously, all the spoken dialog in the game sounds like it was recorded inside a cone-shell placed at the bottom of a large decrepit dresser. I'm not sure where the producer found the English voice talent, but the spoken dubbing is seriously comical. Luckily, there isn't a lot of voice-overs in the game. And none of the sound FX share the same issues (woo!).

Candlelight Fantasia

The game's graphics are on par with the music: SOTN creators meticulously crafted every inch of the castle with incredible attention to detail. Every room and area of Dracula's Castle feels and looks different. Although many of backgrounds are 2D and hand-drawn, many of the architectural textures have pronounced depth and are so articulate they almost look photo-realistic.

The backgrounds are filled with all manner of Gothic relics, statues, odd contraptions, ghastly trinkets and memorable architecture. I cannot think of another 2D game where I would stop playing just to examine a painting, a piece of furniture, or just take in the symmetrical nature of the stage props. Many outer rooms also extend beyond the actual field of play, to reveal rooftops held by angelic statues, inner-workings of machines, or hanging skeletal remains of previous adventurers. Neat.

Because this game came out at the pinnacle of the early 3D craze, the developers did render certain objects in 3D, but the end result was a bit lackluster and quite unnecessary since 95% of this game was hand-drawn. Although effects such as the scrolling sky found in the Royal Chapel stage, and the river of flowing lava in the Catacombs, add a flavorful dimension to the game, and complement the 2D art quite nicely.

game-cinema.ru
 Bloodstained Lineage

At first, Alucard won't have immediate access to many areas of the castle, but as you level him up and explore, more of the map will reveal itself to you. Still, many items are cleverly hidden requiring you to examine your surroundings closely. Wooden plank blocking the way? Lure an explosive barrel hurling skeleton. Background gears sound strange when hit? Try locking them with repeated attacks. There's an inconspicuous looking-glass atop of a tower? Well... look through it! And don't forget to break odd-looking walls!!

The castle may seem like a jumbled mess, but after an hour spend inside the devil's dwelling, you'll find yourself wanting to explore every inch of the game. And the rewards for doing so are well worth the effort. Items. Items. And items. Listing all the weapons, armour, and trinkets would take an entire span of this review, so I'll only mention a couple curiosities: A sword that summons undead warriors, a cape that turns Alucard semi-invisible, and shoes that discretely increase his height (?).

There are also some unique finds, which will allow Alucard to morph into a wolf, a bat, and take form of a mist cloud. Several Familiars will join the fight (providing that you'll find them): a faerie, that debuffs Alucard's negative stats and heals him; a little mischievous devil, with a flair for elemental attacks; a living sword which floats around, always poised to attack; a ghastly skull and a little cute bat.

destructoid.com
Of Dhampirs and Men

Alucard can equip a shield in one hand and a sword/mace/brass knuckle in the other. He can also put on stat-increasing/element resistant items in the form of capes, masks, armour, helmets, and numerous rings. Being a bad-ass half-vampire, he can also perform secret techniques that range from feeding on spilled blood for a quick HP regen, teleporting in a column of fire, to blatantly sucking life energy from his opponents. (Soul Steal for the win!)

Dracula's castle is truly an occult bazaar full of strange critters and monstrosities: demonic knights, possessed marionettes, poltergeist swords, merman, flea-men, ghastly goblins, elemental spirits, slimes, and many more – it's a compendium of evil mythological lore made real by crafty Japanese game-makers. Some of the bosses are truly stunning, and are so huge that the screen cannot contain their sprites. 

Special mention must go to Granfaloon aka The Legion (a gigantic sphere made entirely of ghastly nude bodies), and Galamoth (an armour-clad supernatural behemoth that attacks with electricity).

taringa.net
I could go on, but the delights of this game are best when tasted on your own. Go on, play this 2D Danse Macabre before it vanishes along with the fading moonlight.


Castlevania: SOTN gets five majestically howling Wargs out of five.



But wait! Just when you think it's all done, there's another Castle that literally 'inverts' the gameplay!!!

I'll let you figure out that one.

Also, Alucard is Dracula spelled backwards... you may leave now, no need to thank me.

shake it off!


Developer: Konami
Publisher: Konami
Platform: PlayStation, Sega Saturn, PS3, Xbox 360, PSP
Released:1997
Genre: Action-Platformer-RPG

Apr 29, 2014

Meaningful Video Game Soundscapes (Reloaded)

I feel Winter's icy hammer dissipate. A tempting song-bird heralds the oncoming Spring, inviting me to open my door and feel the warmth of the solar star called Sol.

The mustiness of my abode fades, and a soothing nostalgic score energizes my soul. Here's something to move and groove you: Another auditory video game venture for y'all.

Slap that tape in and enjoy the Call!

-Einhander-


Want something to really fire up the night? Give this techno-infused beast a nibble of your ear. This soundtrack will hurl you across the vacuum of space. And spin you like a cocaine-induced, profusely sweating pilot, who's about to permanently stamp Earth with his falling ship.

-Killer Instinct-

  

Now here's something that does not come to fruition too often: A completely original score that manages to fuse metal, rock, techno, and pop into one degenerate and catchy CD. The Killer Cuts CD only came with the SNES Killer Instinct game, making this OST a "Rare" find.

-Axelay-


This game is one of my all-time favourite scrolling shooters. Once I heard the music in this game, my eardrums immediately imprinted its catchy, sci-fi, robotronic, tunes. And ever since that time, I wake up hearing Colony... (Here's Axelay reviewed!)

-Sonic the Hedgehog 2-


I does not matter what musical genre you relish, this is one of those wicked fun OSTs that will make your backbone spin and slide. Also, look at that grinning Dr. Robotnik trying to squeeze the last glorious note out of the game box.

-Doom I&II-

 

Bad-ass games with brutal soundtracks. 
Satan says: ROCK ON!

There you have it, this is my collection of  timeless video game tunes. Listen to the glory and passion of trendsetters who left scores of great beats for all generations to hear. Enjoy, and check out my original Meaningful Video Game Soundscapes post.  

vgjunk.blogspot.com