Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Feb 6, 2017

Dark Souls: Soul Soup for the Wicked

I've been feeling very nostalgic lately. Strangely, the latest memory jolt wasn't about games from yesteryear, 8/16/32-bit era, but for a much current stock of games. One game called out, above all other titles, from the depths of my psyche to be played again. 

That game is the beloved, and simultaneously hated, Dark Souls.

Much has been said about Dark Souls. The world of Lordran is a very brooding, mysterious and dangerous place for gamers of all walks of life. It is fair to say, that this third-person hack-and-slash adventurer, not only injected new interest into the dusty action-rpg genre, but also swiftly cemented FromSoftware as the kingmaker of ungodly, difficult, impossible to put down, games.

The game is hard, cryptic, and unrelenting in its onslaught to demolish new players wishing to delve into its clutches. This viciously circular curriculum is only possible because of the open world structure of Dark Souls, and its minimalist approach to lore/mechanics and general pointers. Those wishing to learn about the in-game world, must closely examine every nook, found item, while observing the sprawling environment. To progress in DS, is to die! And die and die again!

superadventuresingaming.blogspot.com
The difficulty scaling of DS does not come from the many hard-hitting enemies encountered, but from the game's core design based on dying/reviving/exploring/leveling up:

Dying

No hints are given. Items must be looted, earned, or found. Helpful NPC are hidden throughout the world, and only help at a price. Strangely, the paths a rarely blocked; as if the game is trolling you by saying you are free to go anywhere. And indeed anywhere can be explored, should one wish. Except, an early visit to most places guarantees a swift demise. Many hideous and wild creatures hunt the realm of Lordran: Undead Wraiths, Drakes, Possessed Knights, Hellish Demons and all manner of twisted abominations, such as Bosses and their unsavory breed.

tomsguide.com
Reviving

Death and rebirth is in the design. Upon revival, recovery of lost souls collected from fallen enemies (souls being the currency of DS) is always a possibility. A tricky feat, as DS enemies are prone to violent rng ganking, and the levels are filled with traps, chasms and dead ends filled with OP mobs. The bonfire save points peppered through the realm, provide as safe zone for restoring life-replenishing flasks and leveling up. Each bonfire can be kindled to increase its healing effectiveness by the use of Humanity: a sort of ritual of strengthening which reverses the process of hollowing. Adding another layer of difficulty are the unique NPC and player invasions which can happen while a player is in human form, knee deep in vigorous combat.

To offset this, cooperation with other friendly players is possible, and recommended for those in need of a helping blade. Also, experiencing those whattha fuuuuck/fuuuuck yeah!!! moments is always more fun with another person.

Exploring

Where to go and how best to get there is a staple conundrum in the DS universe. Each area is a part of a bigger whole that makes up the massive open world. Traveling through castle ramparts, ascending dilapidated chapels, looting catacombs, clearing out a wicked fortress, visiting a legendary metropolis, and fighting through the capital of a fallen civilization is all in the day’s work in DS. The genius of level design on display falls in the realm of perfection, as each area is seemingly connected by hidden paths that prompt the urge to explore.

Although the game is six years old, and its graphical limitations are now very visible, the overworld design still holds true. Each level is like a piece of classical painting that will etch its grandeur into player's psyche, stimulating urges to revisit time and time again. [A dedicated patching community crafts many graphical fixes for free download to PC users.]

ncloud.blogspot.com
 Leveling up (true way)

Beating the game, and playing it again is the true way of experiencing DS, as more things will fall into place the second/third time around. Sure, the game is known for many hellishly aggravating spots, but to those resilient players with a keen eye and a knack for memorization, DS becomes a pleasure ride beyond compare. Choosing a proper starting class, selecting and finding the right item from the get-go, and proper distribution of stats, unlocks an incredible meta depth to DS. (Meta which takes form of specific character builds, progression paths, speed-running options, and the like.)


Dark Souls is a rare game resistant to the tides of change in the industry. Its legacy is not carried by popularity or sales or even FormSoftware. Dark Souls lives gorging on the devotion of its fans: the freaks, the instigators, the adventurers, the statisticians, and community curators. What else needs to be said? Just this, in Lordran, eternal is the trail that binds us all together. Salutations to all the Stray Souls, and good hunting!




Jul 5, 2014

Shovel Knight: A Pristine Pixel Crown

If I asked you, what's the best 8-bit game, what would you say? Castlevania? Mega Man 2? Both are classics, no doubt. But. The best 8-bit game by far is Shovel Knight

Never heard of it? That's because the game just recently came out. A brand new 2D adventure that's guaranteed to flicker your pixelated love pump. Start rotating those thumbs, you'll need 'em to be primed.

Shovel Knight is a 2D action-platformer, made to resemble old 8-bit games of yesteryear. In an industry that rotates triple-A games like used up socks, this may seem like madness. Yet one company (Yacht Club Games) dared to dream in pixels, and launched an ultra successful Kickstarter project that has materialized the most talked-about game of 2014.

taringa.net
Seeking treasure to unearth, Shovel Knight and his companion Shield Knight have entered the Tower of Faith. While exploring the tower, the two knights become spellbound by a powerful dark amulet. Moments later, Shovel Knight awakens without his comrade.

What's a noble to do, but ready his shovel and brave the challenges ahead!

The graphics are sharp and vibrant. And the sprites – while pixelated – are surprisingly clean and detailed. The colour palette mirrors Nintendo's entire range of bustling 53 colours, with about 12 colours displayed at a time. Add some solid parallax scrolling for depth, and you got a game. A game that is not about the graphics; but about depth of gameplay, and a renewed crusade for innovative play mechanics.

It's all about the soul within it the armour: remember that, all you future squires.

There are shops to visit, castles to storm, and errands to solve. Doted across the mini map are numerous locals in need of good ol' shoveling. Each castle is home to a unique knight, that must be dethroned to progress farther. But getting to the last screen is no easy task, perils are everywhere. The jumps need to be timed PERFECTLY, enemies need to be utilized as living platforms, magic needs to rationing, and bonus abilities have to be unearthed to make progress a bit easier -- this game's everywhere you wanna be.

wired.com
You're not considered a gamer until you've balanced yourself while bouncing on a moving gear, just to execute a perfectly timed vault over a chasm, while phasing through that one flying foe that's about to ram you into a pit. Luckily, there are many useful skills/items to purchase and find: fireball wand, a rustic gear platform, arcing anchors, rolling blob balls, and several armours to craft. While the game is challenging, it's never unfair, because every time you perish you only loose a portion of cash – which can be recovered, providing you make it back to reclaim it.

The game's world is filled with quirky characters, who spout offbeat lines, making you smirk every time a text box pops up. The writer has a flair for penmanship, unleashing streams of text that flood your cerebellum with goodness. Chatting with an NPC is never dull. On par with the writing, are the lovable characters: anthropomorphic horse maidens, goat scholars, frog gentlemen, twisted tree-bards, propeller wearing mice, shifty ghosts and sleepy yellow dragons! It's a strange brew of men and beasts, oh so delightful.

indiepitome.com
The Boss Knight encounters are very a la Mega Man: with foes unleashing patterned onslaughts, which can only be quelled by practiced counter-attacks. I don't want to give away too much, but this game will demand that you remember your repertoire of moves quickly. It's quite amazing how much personality is contained within all those pixelated sprites. And since ROM is not an issue, the game contains a fair amount of lengthy content, and lots of chiptune music that will shovel its way into your groove veins.

Shovel Knight pays homage to the glorious and memorable games of your youth, and unlocks that special time and place you've stored away inside a nostalgia box. The game reanimates that perfect freeze-frame in time, where you're pulling on the controller as if it's going to extend your jump trajectory. Or that moment when you have finally managed to defeat the last boss, and you're stomping about the basement, joyous and victorious, at 2 am.

This clever title latches onto that youthful magic, and asks only to be enjoyed wholeheartedly and repeatedly. And what it gives back is totally wonderful: A continuation of the best time of your life. I tip my golden chalice, and wish for all the Lord Knights to return once more.

Shovel Knight gets five jewel-encrusted shovels out of five.

Developer: Yacht Club Games
Publisher: Yacht Club Games
Platform: 3DS, Wii U, Windows, OS X, Linux
Released: 2014
Genre: Action-Platformer

You'll Dig It!
 

Apr 29, 2014

Meaningful Video Game Soundscapes (Reloaded)

I feel Winter's icy hammer dissipate. A tempting song-bird heralds the oncoming Spring, inviting me to open my door and feel the warmth of the solar star called Sol.

The mustiness of my abode fades, and a soothing nostalgic score energizes my soul. Here's something to move and groove you: Another auditory video game venture for y'all.

Slap that tape in and enjoy the Call!

-Einhander-


Want something to really fire up the night? Give this techno-infused beast a nibble of your ear. This soundtrack will hurl you across the vacuum of space. And spin you like a cocaine-induced, profusely sweating pilot, who's about to permanently stamp Earth with his falling ship.

-Killer Instinct-

  

Now here's something that does not come to fruition too often: A completely original score that manages to fuse metal, rock, techno, and pop into one degenerate and catchy CD. The Killer Cuts CD only came with the SNES Killer Instinct game, making this OST a "Rare" find.

-Axelay-


This game is one of my all-time favourite scrolling shooters. Once I heard the music in this game, my eardrums immediately imprinted its catchy, sci-fi, robotronic, tunes. And ever since that time, I wake up hearing Colony... (Here's Axelay reviewed!)

-Sonic the Hedgehog 2-


I does not matter what musical genre you relish, this is one of those wicked fun OSTs that will make your backbone spin and slide. Also, look at that grinning Dr. Robotnik trying to squeeze the last glorious note out of the game box.

-Doom I&II-

 

Bad-ass games with brutal soundtracks. 
Satan says: ROCK ON!

There you have it, this is my collection of  timeless video game tunes. Listen to the glory and passion of trendsetters who left scores of great beats for all generations to hear. Enjoy, and check out my original Meaningful Video Game Soundscapes post.  

vgjunk.blogspot.com

Dec 24, 2013

Christmas With The Batman, an Origins Story

When I first heard that the new Batman game would focus on the masked crusader's origins, I was ecstatic. Now here's a hero with an extensive back story and lots of flying mammal skeletons in his closet. Plenty of material to choose from for a new game, I said. And patiently waited.

An origin story, almost

The creators of Batman Arkham Origins chose to stick to the well crafted formula set by Arkham Asylum and Arkham City games. The combat is still smooth and dynamic, gadgets are aplenty, and the atmosphere is galvanizing. Unfortunately, beyond that, the game does not stray out of its comfortable and preset foundation. A pity, since the title Origins states a beginning of something new in development.

Let's have a closer look under the cowl, because Arkham Origins is still a solid noteworthy title.

A relentless kingpin known as The Black Mask puts out a hit on Batman. Moments later (literally) a slew of shady foes answer the call to kill: Deathstroke, Bane, Copperhead, Deadshot, Anarky, Firefly and Penguin. Looks like there will be no Christmas dinner for Bruce Wayne. Alfred will have to feed the bats again, alone. And on his Birthday no less—OK, I made that one up.

marketplace.xbox.com
A night in Gotham 

Out of the cold winter night Batman descends on a criminal-infested Gotham City. Swiftly proving that the production values in this game are staggering. The large gloomy city is designed to mirror characteristics of Tim Burton's Batman flicks: many archways, domed structures, tall steeples, grimy alleyways, odd statues, and rooftops. And the best part: By using his famed grapnel gun, Batman can easily scour the entire impressively detailed Gotham City landscape.

Since the entire city is under martial law, there are lots of criminals to bust and stalk. This allows plenty of opportunities to utilize Batman's silent take-down techniques and gadgets like batarangs, explosive gel mines, smoke bombs and numerous other crime-busting devices. The majority of fights are executed using the fluid combat system established by Origins predecessors. You'll counter, dodge, and flow from one foe to the next, gain experience, unlock more abilities, and feel great about it. It's awesome. Except, it was all done in previous games.

Now you may point out—as my friend did—that this is a beat 'em up game after all. Yes, that it is. And a fine one at that. However, this is a third entry in the Batman franchise. And for a game that promises to present a “young, raw, more unrefined” Batman, it still feels like you're controlling an experienced master crime-buster we all know from the previous games.

giantbomb.com
Opportunity cowed 

Playing through certain parts of the game, I felt like there were many opportunities for the designers to come up with something different. When the anti-authority angst-y youth, Anarky, threatens to blow up Gotham's economic centres of power, Batman is tasked with disarming the bombs. After doing so, Batman engages Anarky in combat and busts his face. I would have gotten more enjoyment trying to convince Anarky to join my side, and have him target some of my foes.

Mad Hatter makes a brief appearance, offering a brief respite from combat. He forces Batman into a 2-D dreamworld where the Dark Knight has to rely on his platforming skills. This could have been a perfect side-quest to inject more puzzle-like elements into the gameplay. I would love an opportunity to use Batman's legendary computer—you know, the one takes up half the Bat Cave. Instead, we are, once again, tasked with finding collectibles, and doing missions to unlock extra content and additional moves. Not a very creative way to extend play time.

justpushstart.com
Diving into delights 

Fortunately there are plenty of great moments in the game: Free-gliding through all the numerous structures will give you a feeling of total immersion and non-linear progression. It's fun. It's functional. It's all about being a powerful kick-ass hero. You now have an option of setting objectives according to your priority. By doing so, a giant Bat Signal will mark the spot you need to get to. This makes navigation a breeze, and you are never left wandering astray. You can also use Batman's slick jet to move onto drop off points, providing you disable Riddler's jamming towers. Nygma!!

I really enjoyed investigating crime scenes using Batman's scanner, and seeing the entire crime in a virtual reality state, where I could rewind time to see past actions and study the area for all possible clues. In a true Batman game tradition, the original tone-setting music is simply incredible, and can easily match any big budget Hollywood score. Also, the boss battles use the foundation of the solid combat engine, and allow you to exhibit all of Batman's skills and gadgets. I especially like how Batman scavenges his foes' weapons, and converts them to his cause.

It's hard to recommend this game to a newbie. If you never played Batman: Arkham Asylum, or Arkham City, I suggest you try those out. For the price of this game you could have both. And lets face it, you'll still probably get this game to complete your collection. Most likely at a lower cost, since you'd have to blow through two Batman games before getting to this one.

Batman Origins gets four scuffed Bat-cowls out of five

Developer: Warner Bros Games Montreal
Publisher: Warner Bros Interactive Entertainment
Platform: PC, PS3, Wii U, Xbox 360
Genre: Beat-'em-up
Released: 2013

Happy Holidays, Hope It's Pure West!