Sep 19, 2013

Sin & Punishment, Wicked Game Design 101

Sin & Punishment: Star Successor, is one of those games that delivers on its promise from the get go. Even the back of the game's box states: Fierce Battles Lie on the Horizon.

There's something about every Treasure game that really resonates with old-school gamers like me. It's probably the well earned promise of unmatched quality and ingenuity, that can be found in all their games.  

Sin

Star Successor is an arcade style on-rails shooter. If I had to describe this game using similar tittles, I'd say: Space Harrier meets Wild Guns, fuses with Panzer Dragoon. Did you enjoy the name drops?

On-rails shooting usually means that the in-game camera is preset and cannot be moved by the player. The player can only move his/her cross-hair (gun) and the avatar. In the current slew of "sandbox-style" games this may seem somewhat limiting and outdated, but to a bunch of creative designers it only means one thing: organized chaos.

nintendo-master.com
Punishment 

This game is challenging. If you make it through the first three levels you'll undoubtedly profess this game is madness. Each level, you are greeted by an unending stream of projectiles big and small. This baptism by fire, will strain your skill to the max.

The only refuge comes at the beginning, in the form of an introductory tutorial to all the abilities you'll be using to progress. The levels are huge and segmented into several checkpoints; which is good, because each segment is filled with devious obstacles and engaging boss fights. The game also auto saves at each check point.

Driven by the delirious preset path, you'll strafe abandoned cities, dash through myriads of tunnels, brave floating fortresses, infiltrate a volcano base, and skirmish with thousands of organic and technologically enhanced enemies of all shapes and sizes. Each new wave of foes demands fast reflexes, instant patter recognition, and dedicated memorization.

The unyielding scenarios this game throws at you are borderline wacky: free-falling inside a pipeline, a gigantic rock turtle blocks your path yawning lava and shooting parts of its spiky shell; a cybernetic samurai challenges you inside a slipstream, where each cross of blades gets you closer to electromagnetic shock-wave death; moving through post-apocalyptic highways, mythical beasts dive-bomb onto you with ill intent. And that's just a few examples of hundreds of different skirmishes.

nintendolife.com
 Star(s)

Who's in the grinder with you? Isa Jo: a solider of inner space; and, Kachi: a mnemonic rival of inner space from (you guessed it) the outer space dimension. The two characters serve as Romeo and Juliet for the dimensional war between the inner and outer space.

Much of the story is sprinkled throughout the game in the form of cut-scenes. While the voice acting is bearable, the frantic pace of the game will often make you want to skip most of the monologues. Which is fine, because this game is all about the action.

Either character can jump, evade, melee attack and hover. Isa hovers Peter Pan like (this is my girlfriend's observation) by using his... spheroid backpack; and Kachi floats around by much stylish hover-board. You can shoot freestyle, lock-on to a target--or targets if you're Kachi--and let out a powerful blast, or slice and dice if you're close enough. You aim with the Wii Remote and move with the Nunchuk, which makes the controls precise and intuitive. You'll be dodging bullets, while locking onto targets, and parring missiles back at foes in no time; accompanied by your frantic yells: "I'm a Sci-Fi ninja master!"

kotaku.com
True Successor

Fans of the original N64 Sin & Punishment have been nagging Treasure for a sequel/update for many years, and the company has finally delivered.

In this next-gen successor, your high scores get uploaded to internet leader boards, there's adjustable difficulty, and a second player can jump in to help out with clearing the enemies--albeit only with a target receptacle. Having a second player controlled avatar at the same time would be too much mayhem.

Clearly, this is a game for harden arcade veterans, but there's much fun to be had for casual players who are willing to put up with 45 minute increments of frantic shooting. This game is a must have for anyone still craving score-driven arcade ventures, or anyone looking to get inspiration for serious game designing. Let loose and never be bored again.

Developer: Treasure
Publisher: Nintendo
Platform: Wii
Released: 2010
Genre: Action-Shooter  

amazon.com


2 comments :

  1. Hey funny guy. I used this game as demo on project how to make interesting sequence design in action game.

    Everyone in class loved it, thanks for review! Also try Dead Space for Wii it's good as well.

    ReplyDelete
  2. No prob, this game is wicked fun. Thanks for reminding me about Dead Space, will look for it in discount bins.

    ReplyDelete

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