Jun 15, 2013

Gen8: Boundless [Always]Online Play

Pushed forward by the sudden release of Nintendo Wii U, we are now entering eight generation of game consoles. My first initial thought was why so soon?

It makes sense from Nintendo's perspective since the Wii is lagging behind the current gen consoles, technologically and in big (triple-A) titles. But why would Sony and Microsoft want to invest in new system infrastructure?

The answer is in the question. Infrastructure. Online infrastructure to be more precise. Buy any game and you're bound to be asked to update the software at some point – sometimes before starting (a) game. The Playstation Store has gone through countless of iterations since its first introduction, and I had to update my PS3 hardware so much, I no longer expect to be able to play a game right away.

update update!
And in that little quirk begun the problem. No one really knew why some of the updates where needed, but they were... As the newer games became more intricate and glitchy, patches were required to clean up the programming mess of rushed titles and careless production. While patches make some games playable and balanced, it was additional content that quickly dictated the need for a new business model. And for that to be effective and unobtrusive new system architecture was needed. Enter Gen8.

I believe the next gen systems were only really required because of the need for better software management demand. Which is not all bad. Indie companies will benefit a lot from being able to market their games directly on a vaster and more developer friendly system. Additionally, faster and unobtrusive download options, should quell the hunger for content creation/personalization. But there's also need for tighter control such as DRM tools (Digital Rights Management). Something a lot of software companies have been demanding (EA).

Gamers are often the early adopters because of this, they are a perfect study group for tighter online security and DRM. True, geeks tend to be most vocal about technological vices, but can they resist the sleekness of brand new sequels to their favourite videogames?

If always-online business model becomes the norm, you may have to read those update contracts on your PS4 more closely.

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