You have only one goal in Journey: reaching a summit of a mysterious
mountain. How and when you'll get there is entirely up to you.
Journey
has
some of the most memorable visuals crafted in a video game. The art direction in this game creates an engaging story through the use of minimalist visuals and a memorable musical motif. Thatgamecompany has a knack for creating
games that offer sublime experiences for all gamers, and Journey does not disappoint.
There's no time limit, life bars, or any HUD, only the landscape and your cloaked figure.
There's no time limit, life bars, or any HUD, only the landscape and your cloaked figure.
When beginning your trek, you'll encounter seldom
structures that act as guide posts to which
direction you should be traveling. As you progress, magnificent cities and strange relics start to grow within the
landscape, enclosing you in Journey's picturesque
and beautiful world.
To move quickly through Journey's vast open spaces, you're required to fuse
talisman-like bits into your scarf. When you do, you can float freely
for a set amount of time, but it's always dependent on how
many scarf-extending power ups you've found. Exploration by floatation
is encouraged, especially if you want to reach some of the out-of-the
way plateaus - or if you just happen to be in an exploratory mood.
emptylifebar.com |
Your character has an
ability to sing a libretto-like communique to summon bits onto his
(hers?) scarf. This musical motive is also used to interact with the
many living or dormant beings in the world, which seem to resonate and
awaken to your call. You'll need to activate those living entities to
make them form platforms, bridges, and sometimes use them to piggyback across vast
vertical and horizontal spaces.
Anytime through the
adventure other players may drop in via Internet and tag along the
way. Crossing Journey's lands with two players presents a
unique opportunity for a bonding experience. Because both characters
can only communicate non-verbally, some wonderful and touching
moments are bound to happen. Moments like surfing on dunes and
propelling each other while soaring in enclosed canyons, or avoiding
the stone dragon guardians that feast on your talisman-infused
scarfs.
For an extra challenge some players forgo extending their scarf, which makes the game more two player dependent.
pushsquare.com |
For an extra challenge some players forgo extending their scarf, which makes the game more two player dependent.
Journey's fully
orchestrated music centers around its titular theme. This allows the
score to progress and grow, reflecting your character's inner and
outer journey. The music cues to match the events happening on
the screen, changing from solo instruments to encompassing synchronization, which
creates a delightful, sometimes ominous, and highly emotional score. The music even
changes in texture and fullness when the second player is around,
revealing the entirety of Journey's award-winning score.
The ending to this
game is truly stunning. I don't want to spoil it for you, so you'll
have to partake on your own journey. I'll only say this: this is an
exceptional and emotional title in which you (the payer) are
witnessing something wonderful as the game progresses to its smooth
conclusion. Just like Ico and Shadow of the Colossus,
this game uses digital interactive media to provide the most sincere
and reflective gaming experience possible.
A must play.
1up.com |
A must play.
If you want to get more
for your buck, I recommend Journey Collector's Edition. The
disk sells for about $30, has Flow, Flower, Journey,
and extensive bonus features – musical scores, artwork, developer's
commentary and three mini games. Not bad for the price. You can
also export all the game's music and the artwork onto your PS3.
It's a definitive buy for anyone interested in experiencing three of the most unique games ever made. Or for anyone who has been looking to answer the question: Are video games considered art?
It's a definitive buy for anyone interested in experiencing three of the most unique games ever made. Or for anyone who has been looking to answer the question: Are video games considered art?
Developer: Thatgamecompany, SCE Santa Monica Studio
Publisher: SCE
Platform: PS3
Released: 2001
Genre: Adventure/puzzle
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