Apr 13, 2013

Fighters With Maniacal Mechanics

Which one of these fighters has the most technically maniacal game mechanics?

-Primal Rage-
Wideo-games.wikia.com


Giant prehistoric gods battle for the control of Urth. The character models are made of clay, digitized into ravaged landscapes filled with human tribes. Each of the seven gods has finishing moves and unique spacial attacks, which require several buttons held at the same time while doing overtop inputs. Yes, it all works. Somewhat.   
 
-WeaponLord-
tumblr.com
Seven blood thirsty barbarians born under the cursed Blood Moon, battle with brutal finesse, weapon to weapon. The sprites are huge, the backgrounds imposing, and the sounds are tribal to the bone. Parrying, counters, weapon-clash mechanics, knock-downs, guard-breaks, link combos, and gruesome fatalities. This game needs a sequel, NOW! 

-Killer Instinct-  
www.tapscape.com


"OK guys, let's make a game with a cyborg, werewolf, raptor, alien, boxer, skeleton, Indian, ninja, and a chick. Let's digitize them into a 3-D'ish landscape, and make the engine run on auto-combos and linkers. Oh, and let's compose a soundtrack with every musical genre. Don't bother balancing the thing, Nintendo wants it now! Wait, wait, wait, it needs some fatalities!"

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