It's
Saturday afternoon, my friend and I are walking aimlessly around the
mall. We have some time to kill before the evening showing of Teenage
Mutant Ninja Turtles 3. Tired of gawking at the usual suspects, I ask
my friend if he has any change. “Yeah,” he responds. I gesture my
head towards the back end of the mall.
My
friend smiles, and we both dash towards Castle Arcade.
The movie ended up sucking (really, really, bad), but we left happy because we got to play our favourite arcade games. Not only that, we each administered swift beatings to all challengers in Darkstalkers, Samurai Showdown and Super Street Fighter II, respectively.
Walking into any arcade in the early nineties, you'd find the rooms packed with dedicated patrons, onlookers, and local game freaks. The scene was alive with all manner of characters from different backgrounds, the sounds of slotted quarters, and frantic button mushing.
The newer machines would always be surrounded by bodies of anxiously waiting video game fanatics. Every time you'd loose a bout or a game, you'd have to squeeze through a group of people to stand aside – but not before placing your quarter on the cabinet. The silver coin was a token confirming you'll return after the next round got served.
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The, now elusive, arcade cabinets were not only found in malls, but also in various convenience stores. I remember parking my bicycle outside a random gas station, and going in to buy a popsicle, only to emerge half an hour later because I played Golden Axe. That's also how my first bike got stolen.
What can I say... great times!
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The nineties grudgingly rolled on, and so did the game industry. Home systems were beginning to slowly take over. Hardware accelerated to a point were it was on par with the most advanced arcade boards. Slowly but surely the last greased joystick would fall apart. And with it an entire industry of arcade distributors, technicians, caretakers and fans.
Lost but not forgotten |
However, there's a lot to be said about facing an opponent who is standing next to you. In that situation, a hurled insult could net you beating, or better yet, a digital confrontation with you strongest characters. Either way, you'd walk away only to come back after some significant playtime at another arcade (or with your friends).
My local arcade no longer exists. It's a clothing store with a pocket-sized pizzeria attached to it. Every now and then when I walk past there, I instinctively reach for my wallet to see if there's any change jingling inside.
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